Mashinaya

Kyrgyzstan
On FACEIT since 2023 40 matches tracked 40 matches in 30 days
ELO ▲ 123
2,139
30-day peak: 2,139
Rank EU
#162,166
Kyrgyzstan #554 in Kyrgyzstan
Last updated:

How does Mashinaya play?

Rating 1.28 K/R 0.89 ADR 94.4 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 40 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 30% good 1.10 to 1.29 28% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.32+0.30 · Ø 1.02 better than 98%
Pistol kills per match 3.6
Knife kills 1 in 40 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 90%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 17x 4K, 2 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Patterns

Soon this shows where Mashinaya loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 67%
0.94 better than 98%
97.6 better than 97%
1.36 better than 98%
58% of 73 duels better than 87%
50% of 12 situations better than 80%
Dust 211
73% -
0.83 -
89.5 -
1.21-
59% of 39 duels -
17% of 6 situations -
Ancient6
83% -
0.90 -
92.4 -
1.27-
53% of 17 duels -
40% of 5 situations -
Inferno4
50% -
0.87 -
94.4 -
1.25-
64% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mashinaya plays

Across 40 matches Mashinaya averages K/R 0.89, ADR 94.4 and a rating of 1.28. Biggest strength: K/D at 1.32, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 28 of 40 matches the rating was 1.10 or higher (70%), in 6 it was below 0.90. In 40 matches with detailed stats: 17 4Ks and 2 aces. Last 30 days: 40 matches, win rate 65%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.