MartySupreme

Svalbard & Jan Mayen
On FACEIT since 2025 250 matches tracked 99 matches in 30 days
ELO ▼ 188
2,002
30-day peak: 2,262
Rank EU
#243,412
Svalbard & Jan Mayen #259 in Svalbard & Jan Mayen
Last updated:

How does MartySupreme play?

Rating 1.00 (from 200 matches) K/R 0.74 ADR 81.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.11, Headshots +5 pp
= Stayed the same
ADR at 82.0, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
35 matches · 40% win rate
On Mirage −7 ELO
85 matches · 60% win rate
Between 12:00 and 18:00 −57 ELO, win rate 40%
On Thursdays ±0 ELO, win rate 41%

MartySupreme loses the most ELO on Ancient: −22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
60% better than 81%
0.76 better than 64%
83.6 better than 69%
1.05 better than 63%
55% of 322 duels better than 75%
44% of 34 situations better than 69%
Dust 248
48% better than 43%
0.75 better than 60%
81.2 better than 57%
1.01 better than 48%
54% of 167 duels better than 69%
33% of 33 situations better than 38%
Anubis36
50% right on the average
0.75 better than 60%
81.1 better than 55%
1.03 better than 53%
50% of 115 duels better than 44%
24% of 17 situations better than 20%
Ancient35
40% better than 14%
0.74 better than 53%
81.4 better than 53%
1.01 right on the average
53% of 118 duels better than 65%
38% of 21 situations right on the average
Nuke21
19% better than 1%
0.60 better than 2%
68.9 better than 5%
0.81 better than 1%
40% of 62 duels better than 3%
40% of 10 situations right on the average
Inferno17
53% right on the average
0.73 right on the average
80.4 right on the average
0.98-
43% of 63 duels better than 10%
50% of 8 situations better than 75%
Overpass4
50% -
0.78 -
89.7 -
1.18-
44% of 9 duels -
33% of 3 situations -
Cache3
33% -
0.75 -
88.4 -
0.90-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MartySupreme plays

Across 250 matches MartySupreme averages K/R 0.74 and ADR 81.1; the rating across the 200 rated matches is 1.00. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 85 matches. In 76 of 200 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 176 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. MartySupreme loses the most ELO on Ancient (−22 ELO, win rate 40%). Things go best on Dust 2 (+4 ELO, win rate 48%). Match no. 4 of the day goes best: 55% win rate, −72 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Headshots +5 pp. Unchanged in recent months: ADR at 82.0, Win rate at 49%. Last 30 days: 99 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.