Martex-L13

Papua New Guinea
156 matches tracked 26 matches in 30 days
ELO ▲ 16
2,053
30-day peak: 2,053
Rank EU
#207,797
Papua New Guinea #147 in Papua New Guinea
Last updated:

How does Martex-L13 play?

Rating 1.01 K/R 0.75 ADR 85.3 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 95%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.2
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 64%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 21x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 85.4
▼ Got worse
Headshots −8 pp, Win rate −16 pp, ELO −382

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
32 matches · 47% win rate
In match 1 of the day −30 ELO
44 matches · 41% win rate
On Dust 2 −27 ELO
45 matches · 56% win rate

Martex-L13 loses the most ELO on Mirage: −59 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Dust 2
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 70%
0.78 better than 80%
88.3 better than 88%
1.06 better than 68%
50% of 247 duels right on the average
48% of 23 situations better than 77%
Mirage32
47% better than 37%
0.74 better than 57%
84.0 better than 70%
1.02 better than 55%
44% of 156 duels better than 18%
35% of 17 situations better than 41%
Inferno29
38% better than 12%
0.74 better than 64%
86.2 better than 82%
1.02 better than 60%
56% of 170 duels better than 78%
55% of 11 situations better than 85%
Anubis21
52% better than 53%
0.72 right on the average
83.5 better than 70%
0.97 better than 39%
40% of 139 duels better than 7%
50% of 14 situations better than 77%
Nuke13
38% -
0.67 -
78.8 -
0.86-
49% of 119 duels -
33% of 6 situations -
Ancient11
55% -
0.75 -
85.0 -
1.05-
43% of 69 duels -
33% of 6 situations -
Vertigo4
50% -
0.83 -
90.6 -
1.04-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Martex-L13 plays

Across 156 matches Martex-L13 averages K/R 0.75, ADR 85.3 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 16.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 56% win rate in 45 matches. In 62 of 156 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. Martex-L13 loses the most ELO on Mirage (−59 ELO, win rate 47%). Things go best in match 3 of the day (+58 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +58 ELO. Got weaker: Headshots −8 pp, Win rate −16 pp, ELO −382. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 85.4. Last 30 days: 26 matches, win rate 31%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.