Marlon_AL
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Weakness8% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.71 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.95 (at the start 0.98). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 86.5. Last 3 months: 80.8 (at the start 77.5). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 55%. Last 3 months: 54% (at the start 49%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 43% (at the start 55%). Well below the average (49%).
Best month: August 2026 with 2,229. Last 3 months: 1,888 (at the start 2,213).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Marlon_AL loses the most ELO on Mirage: −47 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 1.81 · Mirage
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Marlon_AL plays
Across 159 matches Marlon_AL averages K/R 0.67, ADR 78.9 and a rating of 0.95. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 48 of 159 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 93 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. Marlon_AL loses the most ELO on Mirage (−47 ELO, win rate 36%). Things go best in match 2 of the day (−25 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −12 pp, ELO −325. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 80.8. Last 30 days: 41 matches, win rate 44%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.