Markoman1a

Serbia
On FACEIT since 2018 228 matches tracked 77 matches in 30 days
ELO ▲ 142
2,218
30-day peak: 2,286
Rank EU
#128,507
Serbia #1,337 in Serbia
Last updated:

How does Markoman1a play?

Rating 1.07 K/R 0.77 ADR 83.7 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 228 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.4
Knife kills 4 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 32x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +6.4, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −16 pp, ELO −97

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
59 matches · 51% win rate
In match 3 of the day −65 ELO
37 matches · 41% win rate
Between 18:00 and 24:00 −36 ELO, win rate 45%

Markoman1a loses the most ELO on Mirage: −95 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.47 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
51% right on the average
0.81 better than 81%
87.7 better than 81%
1.11 better than 75%
51% of 209 duels right on the average
30% of 40 situations better than 30%
Mirage59
51% better than 49%
0.72 better than 39%
79.8 better than 45%
1.03 right on the average
47% of 210 duels better than 27%
38% of 37 situations right on the average
Anubis37
41% better than 21%
0.74 right on the average
80.0 better than 47%
1.03 right on the average
43% of 127 duels better than 12%
38% of 26 situations right on the average
Inferno26
62% better than 77%
0.79 better than 70%
84.0 better than 67%
1.09 better than 61%
52% of 102 duels right on the average
55% of 11 situations better than 82%
Ancient21
48% better than 37%
0.82 better than 80%
88.4 better than 79%
1.13 better than 79%
52% of 52 duels better than 54%
50% of 8 situations better than 78%
Cache12
42% -
0.78 -
83.8 -
1.08-
45% of 33 duels -
0% of 7 situations -
Nuke9
56% -
0.87 -
93.4 -
1.22-
64% of 25 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Markoman1a plays

Across 228 matches Markoman1a averages K/R 0.77, ADR 83.7 and a rating of 1.07. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 91 of 228 matches the rating was 1.10 or higher (40%), in 76 it was below 0.90. In 134 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Markoman1a loses the most ELO on Mirage (−95 ELO, win rate 51%). Things go best on Dust 2 (+45 ELO, win rate 51%). Improved over the last three months: K/R +0.09, Rating +0.14, ADR +6.4, Headshots +3 pp. Got weaker: Win rate −16 pp, ELO −97. Last 30 days: 77 matches, win rate 45%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.