Markaz2

Lithuania
262 matches tracked 54 matches in 30 days
ELO ▼ 276
2,323
30-day peak: 2,652
Rank EU
#91,239
Lithuania #527 in Lithuania
Last updated:

How does Markaz2 play?

Rating 1.00 (from 227 matches) K/R 0.74 ADR 83.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.03 · Ø 1.02 better than 31%
Pistol kills per match 3.7
Knife kills 2 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 18%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 88%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Headshots at 63%, Win rate at 59%
▼ Got worse
K/R −0.05, ADR −4.1

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −104 ELO
40 matches · 58% win rate
On Anubis −94 ELO
33 matches · 48% win rate
On Mondays −95 ELO, win rate 45%

Markaz2 loses the most ELO on Inferno: −104 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 70%
0.73 better than 42%
81.9 better than 55%
0.98 better than 31%
55% of 366 duels better than 71%
38% of 40 situations better than 47%
Dust 244
64% better than 87%
0.74 right on the average
84.5 better than 69%
0.98 better than 30%
45% of 206 duels better than 18%
40% of 15 situations better than 56%
Inferno40
58% better than 57%
0.81 better than 74%
88.3 better than 77%
1.11 better than 60%
52% of 162 duels better than 42%
27% of 22 situations better than 22%
Ancient36
61% better than 82%
0.76 better than 59%
86.7 better than 78%
1.05 better than 56%
57% of 141 duels better than 80%
23% of 13 situations better than 17%
Anubis33
48% better than 38%
0.68 better than 21%
77.5 better than 33%
0.87 better than 6%
44% of 161 duels better than 14%
36% of 11 situations better than 44%
Cache15
53% -
0.70 -
79.2 -
0.92-
47% of 55 duels -
67% of 6 situations -
Nuke15
67% better than 80%
0.71 better than 28%
81.0 better than 45%
0.96-
57% of 72 duels better than 71%
50% of 4 situations better than 79%
Vertigo3
100% -
0.87 -
95.4 -
1.23-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Markaz2 plays

Across 262 matches Markaz2 averages K/R 0.74 and ADR 83.3; the rating across the 227 rated matches is 1.00. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 64% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 81 of 227 matches the rating was 1.10 or higher (36%), in 102 it was below 0.90. In 169 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Markaz2 loses the most ELO on Inferno (−104 ELO, win rate 58%). Things go best on Ancient (+75 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate, +16 ELO. Got weaker: K/R −0.05, ADR −4.1. Unchanged in recent months: Rating at 0.97, Headshots at 63%, Win rate at 59%. Last 30 days: 54 matches, win rate 56%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.