Mariolush

Poland
179 matches tracked 69 matches in 30 days
Last updated:

How does Mariolush play?

Rating 0.98 K/R 0.70 ADR 78.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 26% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.3
Knife kills 5 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 28x 4K, 4 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether Mariolush is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 179 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −86 ELO
68 matches · 47% win rate
On Anubis −73 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −68 ELO, win rate 48%

Mariolush loses the most ELO from match 5 of the day: −86 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
48% better than 42%
0.67 better than 24%
75.4 better than 27%
0.93 better than 22%
52% of 229 duels better than 61%
34% of 29 situations better than 42%
Mirage47
60% better than 81%
0.71 better than 42%
78.6 better than 45%
0.99 better than 43%
50% of 226 duels better than 47%
43% of 30 situations better than 65%
Anubis26
50% right on the average
0.67 better than 24%
76.0 better than 31%
0.97 better than 39%
52% of 119 duels better than 60%
33% of 15 situations better than 36%
Inferno16
38% better than 12%
0.73 better than 59%
79.2 better than 52%
1.00 right on the average
53% of 74 duels better than 62%
25% of 8 situations better than 21%
Cache15
87% -
0.77 -
88.6 -
1.06-
60% of 87 duels -
11% of 9 situations -
Ancient12
33% -
0.71 -
75.4 -
0.99-
45% of 40 duels -
60% of 10 situations -
Nuke9
44% -
0.69 -
77.4 -
0.98-
46% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mariolush plays

Across 179 matches Mariolush averages K/R 0.70, ADR 78.0 and a rating of 0.98. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 64 of 179 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 176 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. Mariolush loses the most ELO from match 5 of the day (−86 ELO, win rate 47%). Things go best on Mirage (+2 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +36 ELO. Last 30 days: 69 matches, win rate 54%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.