Marinko

Croatia
201 matches tracked
Last updated:

How does Marinko play?

Rating 1.05 (from 196 matches) K/R 0.74 ADR 79.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 196 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 2.4
Knife kills 3 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just above the average (12.9%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 53%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 77%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 80.2, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −80

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.74. Slightly above the average (0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −164 ELO
59 matches · 49% win rate
In match 3 of the day −33 ELO
34 matches · 26% win rate
On Sundays −23 ELO, win rate 40%

Marinko loses the most ELO on Mirage: −164 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.24 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 46%
0.78 better than 81%
84.0 better than 78%
1.08 better than 82%
58% of 194 duels better than 89%
45% of 44 situations better than 71%
Dust 258
52% better than 56%
0.72 right on the average
76.8 better than 36%
1.04 better than 68%
52% of 213 duels better than 62%
30% of 40 situations better than 29%
Anubis27
48% better than 37%
0.77 better than 76%
84.8 better than 78%
1.05 better than 70%
54% of 81 duels better than 68%
31% of 26 situations better than 30%
Inferno19
37% better than 12%
0.72 better than 56%
78.3 better than 47%
1.03 better than 65%
67% of 60 duels better than 99%
38% of 16 situations right on the average
Ancient15
33% better than 6%
0.75 better than 65%
77.9 better than 37%
1.00 better than 55%
45% of 58 duels better than 21%
33% of 6 situations better than 38%
Nuke12
50% -
0.74 -
77.1 -
1.06-
50% of 54 duels -
33% of 6 situations -
Cache10
50% -
0.66 -
71.0 -
0.96-
68% of 34 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marinko plays

Across 201 matches Marinko averages K/R 0.74 and ADR 79.8; the rating across the 196 rated matches is 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 7 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 52% win rate in 58 matches. In 79 of 196 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 142 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Marinko loses the most ELO on Mirage (−164 ELO, win rate 49%). Things go best in match 4 of the day (+29 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +29 ELO. Got weaker: Headshots −2 pp, ELO −80. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.2, Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.