MariArchi7

Australia
On FACEIT since 2021 283 matches tracked 40 matches in 30 days
ELO ▼ 41
2,809
30-day peak: 2,881
Rank SEA ▲ 52 places
#330
Australia #2 in Australia
30 days · prev. #382 · best #310
Last updated:

How does MariArchi7 play?

Rating 1.07 (from 204 matches) K/R 0.80 ADR 86.1 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 6%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7 from the last 204
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 33x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +19 pp
= Stayed the same
K/R at 0.79, Rating at 1.07, ADR at 85.5, Win rate at 52%, ELO at 2,809
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −84 ELO
33 matches · 42% win rate
On Dust 2 −39 ELO
55 matches · 45% win rate
Between 18:00 and 24:00 −67 ELO, win rate 33%
On Thursdays −47 ELO, win rate 37%

MariArchi7 loses the most ELO in match 3 of the day: −84 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
53% right on the average
0.78 better than 62%
85.2 better than 66%
1.05 better than 48%
55% of 524 duels better than 67%
21% of 47 situations better than 8%
Dust 255
45% better than 20%
0.79 better than 68%
84.6 better than 65%
1.11 better than 65%
54% of 261 duels better than 61%
43% of 21 situations better than 62%
Ancient37
57% better than 61%
0.81 better than 74%
86.6 better than 71%
1.08 better than 60%
60% of 221 duels better than 88%
29% of 17 situations better than 26%
Anubis10
50% -
0.81 -
91.5 -
1.07-
54% of 65 duels -
60% of 5 situations -
Cache3
67% -
0.86 -
92.4 -
1.15-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MariArchi7 plays

Across 283 matches MariArchi7 averages K/R 0.80 and ADR 86.1; the rating across the 204 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 95 of 204 matches the rating was 1.10 or higher (47%), in 69 it was below 0.90. In 151 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. MariArchi7 loses the most ELO in match 3 of the day (−84 ELO, win rate 42%). Things go best in match 2 of the day (+155 ELO, win rate 61%). Match no. 4 of the day goes best: 63% win rate, +138 ELO. Improved over the last three months: Headshots +19 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.07, ADR at 85.5, Win rate at 52%, ELO at 2,809. Last 30 days: 40 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.