Marcozzi

Germany
On FACEIT since 2022 251 matches tracked 56 matches in 30 days
Last updated:

How does Marcozzi play?

Rating 1.00 K/R 0.71 ADR 74.9 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average.
AWPer
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 36%+24 pp · Ø 12% better than 98%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 2.9
Zeus kills2 in 251 matches
Knife kills 5 in 251 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 35x 4K, 3 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 74.8
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
54 matches · 65% win rate
On Mirage −56 ELO
74 matches · 49% win rate
Between 0:00 and 6:00 −35 ELO, win rate 38%
On Saturdays −27 ELO, win rate 39%

Marcozzi loses the most ELO on Dust 2: −57 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 38%
0.72 better than 39%
75.8 better than 24%
1.01 better than 42%
60% of 338 duels better than 90%
38% of 58 situations right on the average
Dust 254
65% better than 89%
0.70 better than 29%
74.4 better than 17%
1.01 better than 39%
58% of 224 duels better than 82%
39% of 38 situations better than 52%
Ancient51
49% better than 36%
0.71 better than 31%
74.6 better than 13%
1.00 better than 37%
53% of 202 duels better than 59%
47% of 36 situations better than 71%
Anubis26
46% better than 27%
0.69 better than 24%
74.8 better than 17%
0.97 better than 27%
55% of 107 duels better than 69%
25% of 16 situations better than 21%
Inferno22
64% better than 82%
0.75 better than 53%
76.9 better than 26%
1.06 better than 52%
66% of 88 duels better than 96%
33% of 12 situations better than 40%
Nuke19
32% better than 2%
0.62 better than 3%
70.3 better than 4%
0.84 better than 2%
45% of 67 duels better than 16%
44% of 9 situations better than 62%
Cache5
40% -
0.76 -
78.7 -
1.15-
62% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marcozzi plays

Across 251 matches Marcozzi averages K/R 0.71, ADR 74.9 and a rating of 1.00. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · all ELO ranges players. Averages 15.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 65% win rate in 54 matches. In 91 of 251 matches the rating was 1.10 or higher (36%), in 103 it was below 0.90. In 229 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. Marcozzi loses the most ELO on Dust 2 (−57 ELO, win rate 65%). Things go best in match 4 of the day (−24 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, −24 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 74.8. Last 30 days: 56 matches, win rate 46%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.