Marcel_S
How does Marcel_S play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
AverageExactly 3 kills in 4.2% of rounds and so just above the average (4.1%).
Utility and deaths
Average5.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13.
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 76.6 (at the start 74.4). Slightly below the average (80.8).
Share of headshot kills
Best month: March 2026 with 51%. Last 3 months: 49% (at the start 44%). Right on the average (49%).
Matches won (win rate)
Best month: February 2026 with 75%. Last 3 months: 52% (at the start 59%). Slightly above the average (50%).
Best month: July 2026 with 2,295.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Highest rating in a match: 2.16 · Cache
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How Marcel_S plays
Across 158 matches Marcel_S averages K/R 0.74 and ADR 77.7; the rating across the 129 rated matches is 1.07. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 60 of 129 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Things go best on Ancient (+30 ELO, win rate 44%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.6. Last 30 days: 52 matches, win rate 56%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.