Marcarita

Indonesia
On FACEIT since 2020 488 matches tracked 145 matches in 30 days
ELO ▲ 423
2,801
30-day peak: 2,801
Rank SEA ▲ 1,399 places
#339
Indonesia #30 in Indonesia
30 days · prev. #1,738 · best #310
Last updated:

How does Marcarita play?

Rating 1.08 (from 442 matches) K/R 0.77 ADR 80.7 from 488 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 470 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (437 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 2.3 from the last 470
Knife kills 6 in 470 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 72x 4K, 9 aces in 437 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.14, ELO +309
= Stayed the same
K/R at 0.77, ADR at 80.8
▼ Got worse
Headshots −4 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 470 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
169 matches · 50% win rate

Marcarita loses the most ELO on Mirage: −40 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 470 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2172
49% better than 33%
0.79 better than 68%
82.3 better than 53%
1.11 better than 65%
58% of 772 duels better than 80%
46% of 121 situations better than 71%
Mirage169
50% better than 35%
0.76 right on the average
79.3 better than 36%
1.06 right on the average
55% of 908 duels better than 67%
36% of 120 situations better than 42%
Cache47
62% better than 67%
0.77 better than 42%
81.4 better than 34%
1.08 better than 40%
58% of 255 duels better than 70%
46% of 39 situations better than 69%
Ancient45
51% better than 41%
0.75 right on the average
82.1 better than 50%
1.02 better than 39%
54% of 237 duels better than 61%
24% of 46 situations better than 16%
Inferno28
64% better than 68%
0.77 better than 46%
79.1 better than 26%
1.11 right on the average
51% of 110 duels better than 29%
30% of 23 situations better than 29%
Nuke8
38% -
0.66 -
71.6 -
0.93-
51% of 43 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marcarita plays

Across 488 matches Marcarita averages K/R 0.77 and ADR 80.7; the rating across the 442 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 202 of 470 matches the rating was 1.10 or higher (43%), in 147 it was below 0.90. In 437 matches with detailed stats: 72 4Ks and 9 aces. Best month by rating: September 2026 at 1.10. Marcarita loses the most ELO on Mirage (−40 ELO, win rate 50%). Things go best in match 3 of the day (+148 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, −61 ELO. Improved over the last three months: Rating +0.14, ELO +309. Got weaker: Headshots −4 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.8. Last 30 days: 145 matches, win rate 57%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.