MarKE

MX
FACEIT verified 108 matches tracked
Last updated:

How does MarKE play?

Rating 1.33 K/R 0.93 ADR 98.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 108 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 43% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 59% no comparison

Clutch

Last one alive
Clutch 1v1 won 30% no comparison
Clutch 1v2 won 22% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.43 K/D and so well above the average (1.06).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 2% no comparison
K/D 1.43+0.37 · Ø 1.06 better than 99%
Pistol kills per match 3.6
Knife kills 1 in 108 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.9% no comparison
3K rounds 5.2% no comparison
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 6x 4K, 0 aces in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.51 no comparison
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether MarKE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 93 before.

Kills per round (K/R)

0.88
JunJulAugSepOct

Best month: June 2026 with 0.96.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
32 matches · 66% win rate
With a_m_c on the team no ELO value
52 matches · 67% win rate

MarKE loses the most ELO in match 1 of the day: −34 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 17 wins in a row · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
78% better than 99%
0.94 better than 97%
98.6 better than 97%
1.36 better than 98%
60% of 153 duels better than 87%
32% of 22 situations better than 28%
Dust 226
77% better than 99%
0.90 better than 93%
98.3 better than 96%
1.28 better than 93%
54% of 113 duels better than 58%
53% of 17 situations better than 84%
Ancient19
63% better than 75%
0.84 better than 83%
90.7 better than 85%
1.18 better than 84%
53% of 59 duels right on the average
43% of 14 situations better than 62%
Anubis10
90% -
0.96 -
95.9 -
1.40-
55% of 33 duels -
30% of 10 situations -
Nuke8
75% -
1.08 -
109.3 -
1.57-
77% of 35 duels -
25% of 8 situations -
Cache6
83% -
1.01 -
106.2 -
1.50-
65% of 26 duels -
50% of 4 situations -
Inferno3
100% -
0.86 -
94.8 -
1.20-
75% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MarKE plays

Across 108 matches MarKE averages K/R 0.93, ADR 98.0 and a rating of 1.33. Biggest strength: K/D at 1.43, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 59% headshots. The strongest map is Anubis with a 90% win rate in 10 matches. In 76 of 108 matches the rating was 1.10 or higher (70%), in 15 it was below 0.90. In 14 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.38. MarKE loses the most ELO in match 1 of the day (−34 ELO, win rate 66%). Things go best on Mirage (+155 ELO, win rate 78%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.