Mar1c4

Russia
On FACEIT since 2023 108 matches tracked 20 matches in 30 days
Last updated:

How does Mar1c4 play?

Rating 1.04 (from 58 matches) K/R 0.74 ADR 81.3 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 +68 ELO, win rate 46%
On Mondays +25 ELO, win rate 38%

Mar1c4 loses the most ELO on Dust 2: −5 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 30%
0.73 right on the average
80.8 better than 52%
1.01 better than 46%
58% of 97 duels better than 87%
14% of 7 situations better than 3%
Dust 223
57% better than 69%
0.75 better than 55%
81.5 better than 53%
1.04-
52% of 84 duels better than 54%
40% of 5 situations better than 58%
Anubis17
71% better than 95%
0.82 better than 87%
87.7 better than 85%
1.13-
55% of 66 duels better than 71%
0% of 2 situations better than 1%
Ancient16
38% better than 10%
0.71 better than 33%
78.8 better than 35%
0.93-
57% of 49 duels better than 80%
20% of 5 situations better than 10%
Nuke5
40% -
0.70 -
71.7 -
0.95-
50% of 10 duels -
-
Cache3
67% -
1.00 -
94.4 -
1.44-
71% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mar1c4 plays

Across 108 matches Mar1c4 averages K/R 0.74 and ADR 81.3; the rating across the 58 rated matches is 1.04. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 24 of 58 matches the rating was 1.10 or higher (41%), in 22 it was below 0.90. In 34 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. Mar1c4 loses the most ELO on Dust 2 (−5 ELO, win rate 57%). Things go best in match 1 of the day (+72 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +72 ELO. Improved over the last three months: K/R +0.07, ADR +6.6. Got weaker: Headshots −3 pp, Win rate −9 pp. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.