Mapavrili

Solomon Islands
On FACEIT since 2020 232 matches tracked 72 matches in 30 days
ELO ▲ 362
2,249
30-day peak: 2,324
Rank EU
#116,560
Solomon Islands #48 in Solomon Islands
Last updated:

How does Mapavrili play?

Rating 1.01 (from 192 matches) K/R 0.73 ADR 79.9 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Knife kills 4 in 232 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 34x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +360
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 81.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
79 matches · 54% win rate
From match 5 of the day ±0 ELO
52 matches · 48% win rate
Between 0:00 and 6:00 +62 ELO, win rate 48%
On Wednesdays +30 ELO, win rate 43%

Mapavrili loses the most ELO on Dust 2: −81 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 36 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
54% better than 59%
0.74 right on the average
81.4 better than 55%
1.05 better than 56%
50% of 309 duels better than 43%
63% of 30 situations better than 95%
Mirage45
56% better than 69%
0.72 better than 41%
79.7 better than 45%
1.02 better than 48%
49% of 192 duels better than 38%
33% of 18 situations better than 35%
Ancient41
51% better than 45%
0.71 better than 33%
77.1 better than 27%
0.96 better than 26%
58% of 148 duels better than 84%
33% of 15 situations better than 41%
Inferno38
47% better than 28%
0.72 better than 32%
78.9 better than 33%
0.97 better than 21%
51% of 170 duels better than 35%
29% of 14 situations better than 23%
Nuke22
55% better than 48%
0.74 better than 39%
81.9 better than 46%
1.01 better than 36%
55% of 105 duels better than 61%
50% of 14 situations better than 72%
Cache5
60% -
0.73 -
78.9 -
0.92-
57% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mapavrili plays

Across 232 matches Mapavrili averages K/R 0.73 and ADR 79.9; the rating across the 192 rated matches is 1.01. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 69 of 192 matches the rating was 1.10 or higher (36%), in 74 it was below 0.90. In 152 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Mapavrili loses the most ELO on Dust 2 (−81 ELO, win rate 54%). Things go best on Mirage (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +48 ELO. Improved over the last three months: Win rate +3 pp, ELO +360. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 81.1. Last 30 days: 72 matches, win rate 56%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.