Maoull

France
83 matches tracked
Last updated:

How does Maoull play?

Rating 1.03 K/R 0.75 ADR 80.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsEntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 2 in 83 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 80%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 88%
MVPs per match 2.6+0.4 · Ø 2.2 better than 94%
4Ks and aces 17x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 10%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 52%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
Whether Maoull is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +63 ELO
33 matches · 36% win rate
On Fridays ±0 ELO, win rate 38%

Maoull loses the most ELO from match 5 of the day: +63 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 64%
0.76 better than 73%
81.2 better than 66%
1.07 better than 80%
48% of 113 duels better than 42%
33% of 9 situations better than 40%
Ancient15
33% better than 7%
0.75 better than 72%
81.4 better than 66%
0.98 better than 56%
50% of 98 duels better than 56%
33% of 9 situations better than 42%
Dust 213
38% -
0.68 -
74.2 -
0.97-
46% of 68 duels -
40% of 5 situations -
Anubis10
50% -
0.72 -
71.7 -
1.01-
49% of 35 duels -
43% of 7 situations -
Inferno10
60% -
0.86 -
86.1 -
1.23-
55% of 53 duels -
0% of 5 situations -
Cache6
50% -
0.74 -
85.8 -
0.94-
62% of 29 duels -
0% of 2 situations -
Nuke5
60% -
0.72 -
85.6 -
0.88-
52% of 29 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maoull plays

Across 83 matches Maoull averages K/R 0.75, ADR 80.3 and a rating of 1.03. Biggest strength: Headshot rate at 54%, better than 91% of level 6 players. Most room to improve: Clutch 1v1 won at 28%, better than only 10% of level 6 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 31 of 83 matches the rating was 1.10 or higher (37%), in 32 it was below 0.90. In 73 matches with detailed stats: 17 4Ks and 0 aces. Maoull loses the most ELO from match 5 of the day (+63 ELO, win rate 36%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.