ManxTigga

Isle of Man
On FACEIT since 2016 181 matches tracked 87 matches in 30 days
ELO ▲ 232
2,199
30-day peak: 2,199
Rank EU
#135,891
Isle of Man #174 in Isle of Man
Last updated:

How does ManxTigga play?

Rating 1.06 K/R 0.74 ADR 76.5 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 49%+38 pp · Ø 11% better than 99%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.3
Zeus kills1 in 181 matches
Knife kills 4 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.9
= Stayed the same
Headshots at 34%, Win rate at 49%
▼ Got worse
ELO −311

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
40 matches · 55% win rate
In match 1 of the day −62 ELO
45 matches · 44% win rate
On Tuesdays ±0 ELO, win rate 27%

ManxTigga loses the most ELO on Dust 2: −63 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 18%
0.71 better than 37%
74.9 better than 22%
1.01 better than 46%
53% of 189 duels better than 64%
29% of 24 situations better than 24%
Dust 240
55% better than 63%
0.74 right on the average
80.3 better than 46%
1.06 better than 60%
64% of 176 duels better than 96%
12% of 17 situations better than 3%
Inferno30
33% better than 5%
0.70 better than 36%
73.4 better than 16%
1.00 better than 38%
54% of 157 duels better than 65%
22% of 9 situations better than 16%
Ancient16
38% better than 10%
0.71 better than 33%
70.8 better than 6%
1.03 right on the average
62% of 68 duels better than 95%
62% of 13 situations better than 93%
Cache16
81% -
0.86 -
81.8 -
1.28-
64% of 64 duels -
46% of 13 situations -
Anubis15
53% right on the average
0.75 better than 56%
78.2 better than 34%
1.05 better than 57%
59% of 91 duels better than 89%
25% of 4 situations better than 21%
Nuke15
67% better than 85%
0.80 better than 65%
78.0 better than 28%
1.20 better than 83%
57% of 70 duels better than 72%
31% of 13 situations better than 27%
Vertigo3
0% -
0.53 -
61.0 -
0.75-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ManxTigga plays

Across 181 matches ManxTigga averages K/R 0.74, ADR 76.5 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 34% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 78 of 181 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 136 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. ManxTigga loses the most ELO on Dust 2 (−63 ELO, win rate 55%). Things go best on Inferno (+32 ELO, win rate 33%). From match no. 5 of the day on, things go best: 68% win rate, −30 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.9. Got weaker: ELO −311. Unchanged in recent months: Headshots at 34%, Win rate at 49%. Last 30 days: 87 matches, win rate 49%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.