Manuk_Hyper

Russia
On FACEIT since 2017 327 matches tracked 83 matches in 30 days
ELO ▲ 49
2,087
30-day peak: 2,101
Rank SEA ▼ 1,132 places
#4,750
Russia #134 in Russia
30 days · prev. #3,618 · best #3,398
Last updated:

How does Manuk_Hyper play?

Rating 0.93 (from 315 matches) K/R 0.71 ADR 81.2 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 315 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.3
Knife kills 1 in 327 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 33x 4K, 2 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +515
= Stayed the same
K/R at 0.70, ADR at 80.6, Headshots at 47%, Win rate at 51%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
46 matches · 61% win rate
On Anubis −12 ELO
51 matches · 55% win rate
On Fridays −2 ELO, win rate 42%

Manuk_Hyper loses the most ELO on Dust 2: −48 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
42% better than 19%
0.71 better than 36%
81.9 better than 57%
0.93 better than 19%
47% of 457 duels better than 26%
38% of 42 situations right on the average
Ancient79
56% better than 63%
0.74 right on the average
84.9 better than 70%
0.98 better than 32%
48% of 433 duels better than 32%
53% of 38 situations better than 86%
Anubis51
55% better than 64%
0.72 better than 41%
81.6 better than 57%
0.94 better than 21%
47% of 271 duels better than 25%
71% of 24 situations better than 98%
Dust 246
61% better than 82%
0.66 better than 15%
76.8 better than 28%
0.87 better than 6%
41% of 205 duels better than 8%
44% of 9 situations better than 69%
Inferno26
42% better than 19%
0.71 better than 28%
78.2 better than 30%
0.96 better than 19%
39% of 105 duels better than 2%
30% of 10 situations better than 25%
Cache17
65% -
0.70 -
78.4 -
0.96-
41% of 88 duels -
71% of 7 situations -
Vertigo12
42% -
0.73 -
81.1 -
0.96-
44% of 62 duels -
75% of 8 situations -
Nuke4
50% -
0.55 -
63.6 -
0.62-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manuk_Hyper plays

Across 327 matches Manuk_Hyper averages K/R 0.71 and ADR 81.2; the rating across the 315 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 93 of 315 matches the rating was 1.10 or higher (30%), in 151 it was below 0.90. In 254 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Manuk_Hyper loses the most ELO on Dust 2 (−48 ELO, win rate 61%). Things go best on Mirage (+121 ELO, win rate 42%). Match no. 2 of the day goes best: 59% win rate, −25 ELO. Improved over the last three months: ELO +515. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 80.6, Headshots at 47%, Win rate at 51%. Last 30 days: 83 matches, win rate 48%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.