ManuelK1

Antigua & Barbuda
173 matches tracked
Last updated:

How does ManuelK1 play?

Rating 1.02 K/R 0.74 ADR 79.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (47%).

Headshot rate 63%+16 pp · Ø 47% better than 99%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 90%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 29x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +7.5, Headshots +4 pp, Win rate +9 pp, ELO +207
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
71 matches · 51% win rate
In match 1 of the day −24 ELO
28 matches · 39% win rate
On Mondays −81 ELO, win rate 35%

ManuelK1 loses the most ELO on Dust 2: −80 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
51% better than 49%
0.77 better than 77%
82.4 better than 69%
1.07 better than 76%
51% of 324 duels better than 55%
50% of 48 situations better than 80%
Mirage39
49% better than 46%
0.74 better than 59%
77.2 better than 39%
1.04 better than 64%
48% of 156 duels better than 37%
38% of 21 situations right on the average
Cache20
50% -
0.76 -
84.5 -
1.05-
46% of 142 duels -
43% of 14 situations -
Ancient19
47% better than 41%
0.74 better than 61%
80.4 better than 56%
1.00 better than 54%
49% of 104 duels better than 44%
27% of 15 situations better than 24%
Inferno8
63% -
0.61 -
74.2 -
0.79-
45% of 51 duels -
-
Nuke6
33% -
0.54 -
58.7 -
0.71-
43% of 40 duels -
14% of 7 situations -
Anubis5
40% -
0.71 -
76.3 -
0.93-
50% of 24 duels -
0% of 5 situations -
Vertigo4
50% -
0.69 -
76.8 -
0.94-
45% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ManuelK1 plays

Across 172 matches ManuelK1 averages K/R 0.74, ADR 79.6 and a rating of 1.02. Biggest strength: Headshot rate at 63%, better than 99% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 24% of level 7 players. Averages 16.2 kills per match with 63% headshots. The strongest map is Dust 2 with a 51% win rate in 71 matches. In 67 of 172 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 146 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. ManuelK1 loses the most ELO on Dust 2 (−80 ELO, win rate 51%). Things go best on Mirage (+57 ELO, win rate 49%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +7.5, Headshots +4 pp, Win rate +9 pp, ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.