Mansha

Denmark
On FACEIT since 2018 134 matches tracked 45 matches in 30 days
ELO ▲ 8
2,313
30-day peak: 2,370
Rank EU
#96,235
Denmark #2,478 in Denmark
Last updated:

How does Mansha play?

Rating 0.89 K/R 0.63 ADR 78.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.0
Knife kills 4 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 13x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 9.5+5.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mansha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.62
JunJulAugSepOct

Best month: June 2026 with 0.68.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −42 ELO
39 matches · 41% win rate
On Ancient −23 ELO
32 matches · 50% win rate
On Nuke −21 ELO
32 matches · 53% win rate

Mansha loses the most ELO in match 2 of the day: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Vertigo
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.82 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno37
57% better than 60%
0.62 better than 3%
76.7 better than 22%
0.91 better than 8%
51% of 171 duels better than 34%
36% of 11 situations better than 46%
Ancient32
50% better than 41%
0.61 better than 3%
78.9 better than 34%
0.83 better than 2%
47% of 142 duels better than 25%
26% of 19 situations better than 22%
Nuke32
53% better than 41%
0.65 better than 9%
81.8 better than 45%
0.91 better than 9%
47% of 136 duels better than 20%
38% of 13 situations better than 44%
Cache14
50% -
0.59 -
69.9 -
0.81-
40% of 60 duels -
14% of 7 situations -
Anubis8
25% -
0.66 -
80.6 -
0.90-
55% of 33 duels -
67% of 3 situations -
Vertigo7
43% -
0.75 -
83.5 -
1.04-
43% of 30 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mansha plays

Across 134 matches Mansha averages K/R 0.63, ADR 78.2 and a rating of 0.89. Biggest strength: Utility damage per round at 9.5, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.7 kills per match with 41% headshots. The strongest map is Inferno with a 57% win rate in 37 matches. In 30 of 134 matches the rating was 1.10 or higher (22%), in 71 it was below 0.90. In 122 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 0.96. Mansha loses the most ELO in match 2 of the day (−42 ELO, win rate 41%). Things go best in match 3 of the day (−20 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −20 ELO. Last 30 days: 45 matches, win rate 49%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.