MansaMusa_
How does MansaMusa_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.94 K/D and so just below the average (0.97).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).
Utility and deaths
Strength7.4 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.64 (at the start 0.71). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07. Last 3 months: 0.90 (at the start 1.05). Clearly below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 87.0. Last 3 months: 73.0 (at the start 81.0). Clearly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 44%). Just below the average (48%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 44% (at the start 52%). Slightly below the average (46%).
Best month: August 2026 with 1,660. Last 3 months: 1,557 (at the start 1,440).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MansaMusa_ loses the most ELO on Dust 2: −22 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Mirage
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 1.91 · Dust 2
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How MansaMusa_ plays
Across 150 matches MansaMusa_ averages K/R 0.67 and ADR 76.7; the rating across the 129 rated matches is 0.96. Biggest strength: Utility damage per round at 7.4, better than 97% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 35 of 129 matches the rating was 1.10 or higher (27%), in 56 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. MansaMusa_ loses the most ELO on Dust 2 (−22 ELO, win rate 57%). Things go best in match 2 of the day (+27 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp, ELO +117. Got weaker: K/R −0.07, Rating −0.15, ADR −8.0, Win rate −8 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.