Mann3n

Sweden
On FACEIT since 2016 276 matches tracked 99 matches in 30 days
ELO ▲ 343
3,854
30-day peak: 3,883
Rank EU ▲ 90 places
#247
Sweden #8 in Sweden
30 days · prev. #337 · best #200
Last updated:

How does Mann3n play?

Rating 1.11 (from 264 matches) K/R 0.79 ADR 84.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 264 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 49%−5 pp · Ø 54% better than 9%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 63%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so clearly above the average (54%).

Headshot rate 59%+5 pp · Ø 54% better than 75%
AWP share of kills 9%−4 pp · Ø 13% better than 56%
K/D 1.09−0.02 · Ø 1.11 better than 27%
Pistol kills per match 3.0
Knife kills 8 in 276 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so right on the average (14.1%).

2K rounds 14.1%0.0 pp · Ø 14.1% right on the average
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.6+0.1 · Ø 2.5 better than 46%
4Ks and aces 43x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 38%
Enemies flashed per round 0.340.00 · Ø 0.34 right on the average
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +9 pp, ELO +423
= Stayed the same
K/R at 0.78, ADR at 84.0, Headshots at 59%
▼ Got worse
Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.81). Right on the average (0.78).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
54 matches · 50% win rate
Between 18:00 and 24:00 −80 ELO, win rate 50%
On Fridays −225 ELO, win rate 45%

Mann3n loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
59% better than 58%
0.80 better than 46%
85.1 better than 41%
1.13 better than 47%
51% of 659 duels better than 24%
33% of 67 situations better than 29%
Dust 254
50% better than 22%
0.83 better than 62%
89.1 better than 65%
1.17 better than 59%
51% of 276 duels better than 26%
30% of 27 situations better than 24%
Anubis32
53% better than 31%
0.70 better than 10%
81.0 better than 25%
0.95 better than 6%
50% of 152 duels better than 27%
44% of 16 situations better than 61%
Cache24
67% -
0.79 -
84.9 -
1.12-
48% of 111 duels -
67% of 12 situations -
Ancient21
43% better than 8%
0.68 better than 6%
74.4 better than 5%
0.94 better than 5%
48% of 79 duels better than 12%
33% of 6 situations better than 32%
Inferno16
63% better than 76%
0.88 better than 88%
90.1 better than 78%
1.25 better than 88%
51% of 84 duels better than 31%
55% of 11 situations better than 84%
Nuke7
57% -
0.79 -
86.3 -
1.09-
43% of 49 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mann3n plays

Across 276 matches Mann3n averages K/R 0.79 and ADR 84.8; the rating across the 264 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 49%, better than only 9% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 139 of 264 matches the rating was 1.10 or higher (53%), in 80 it was below 0.90. In 181 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. Mann3n loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best on Mirage (+340 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +124 ELO. Improved over the last three months: Win rate +9 pp, ELO +423. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.78, ADR at 84.0, Headshots at 59%. Last 30 days: 99 matches, win rate 61%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.