Manius07

Poland
265 matches tracked 43 matches in 30 days
Last updated:

How does Manius07 play?

Rating 0.90 K/R 0.66 ADR 78.3 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 265 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.0
Knife kills 2 in 265 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 18%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 25x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 90%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 78.9, Headshots at 45%, Win rate at 47%
▼ Got worse
ELO −111

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.63). Slightly below the average (0.71).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
52 matches · 40% win rate
On Dust 2 −60 ELO
89 matches · 45% win rate
Between 0:00 and 6:00 −50 ELO, win rate 38%
On Wednesdays −23 ELO, win rate 34%

Manius07 loses the most ELO on Mirage: −157 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
45% better than 33%
0.63 better than 9%
77.3 better than 37%
0.88 better than 11%
45% of 408 duels better than 21%
37% of 41 situations better than 49%
Ancient59
68% better than 93%
0.71 better than 42%
81.6 better than 57%
0.98 better than 44%
52% of 314 duels better than 60%
50% of 34 situations better than 79%
Mirage52
40% better than 16%
0.66 better than 19%
78.5 better than 45%
0.90 better than 15%
51% of 265 duels right on the average
41% of 17 situations better than 60%
Inferno22
50% better than 44%
0.69 better than 40%
84.5 better than 75%
0.94 better than 29%
46% of 127 duels better than 25%
33% of 12 situations better than 40%
Cache16
19% -
0.64 -
76.3 -
0.85-
33% of 82 duels -
20% of 5 situations -
Anubis14
36% -
0.66 -
72.3 -
0.89-
46% of 72 duels -
13% of 8 situations -
Nuke12
25% -
0.54 -
67.3 -
0.68-
47% of 70 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manius07 plays

Across 265 matches Manius07 averages K/R 0.66, ADR 78.3 and a rating of 0.90. Biggest strength: Utility damage per round at 6.4, better than 90% of level 8 players. Most room to improve: Rating at 0.90, better than only 11% of level 8 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 59 matches. In 66 of 265 matches the rating was 1.10 or higher (25%), in 137 it was below 0.90. In 192 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. Manius07 loses the most ELO on Mirage (−157 ELO, win rate 40%). Things go best from match 5 of the day (+13 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −30 ELO. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 78.9, Headshots at 45%, Win rate at 47%. Last 30 days: 43 matches, win rate 47%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.