Manisete

South Korea
156 matches tracked 41 matches in 30 days
Last updated:

How does Manisete play?

Rating 0.91 (from 135 matches) K/R 0.68 ADR 75.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.9
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 24%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 11x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 9%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%, ELO at 1,534
▼ Got worse
K/R −0.16, Rating −0.16, ADR −12.3, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.64 (at the start 0.80). Clearly below the average (0.71).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
44 matches · 50% win rate
In match 4 of the day ±0 ELO
20 matches · 40% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%

Manisete loses the most ELO on Mirage: −15 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% right on the average
0.68 better than 28%
75.7 better than 29%
0.90 better than 15%
46% of 212 duels better than 26%
30% of 20 situations better than 28%
Dust 230
37% better than 11%
0.65 better than 16%
75.8 better than 29%
0.85 better than 5%
43% of 154 duels better than 13%
20% of 15 situations better than 11%
Ancient20
50% right on the average
0.71 better than 42%
78.8 better than 43%
0.79-
51% of 45 duels better than 53%
25% of 4 situations better than 21%
Nuke19
58% better than 62%
0.75 right on the average
77.9 better than 33%
1.03 better than 46%
48% of 61 duels better than 28%
14% of 7 situations better than 6%
Anubis18
28% better than 2%
0.63 better than 11%
71.5 better than 11%
0.86 better than 7%
50% of 115 duels right on the average
27% of 11 situations better than 24%
Cache13
62% -
0.72 -
75.7 -
1.03-
65% of 40 duels -
20% of 5 situations -
Inferno10
50% -
0.67 -
74.8 -
0.97-
46% of 46 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manisete plays

Across 156 matches Manisete averages K/R 0.68 and ADR 75.7; the rating across the 135 rated matches is 0.91. Biggest strength: Headshot rate at 55%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 15.5 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 33 of 135 matches the rating was 1.10 or higher (24%), in 73 it was below 0.90. In 115 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. Manisete loses the most ELO on Mirage (−15 ELO, win rate 50%). Things go best on Dust 2 (+11 ELO, win rate 37%). Match no. 1 of the day goes best: 57% win rate, −27 ELO. Got weaker: K/R −0.16, Rating −0.16, ADR −12.3, Win rate −4 pp. Unchanged in recent months: Headshots at 55%, ELO at 1,534. Last 30 days: 41 matches, win rate 54%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.