ManiekBKS

Poland
122 matches tracked 61 matches in 30 days
Last updated:

How does ManiekBKS play?

Rating 0.96 K/R 0.71 ADR 79.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.2
Knife kills 5 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 51%
Enemies flashed per round 0.31+0.05 · Ø 0.26 better than 63%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether ManiekBKS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
52 matches · 50% win rate
On Tuesdays −17 ELO, win rate 40%

ManiekBKS loses the most ELO on Mirage: −65 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.72 better than 55%
78.5 better than 51%
0.97 better than 44%
44% of 180 duels better than 20%
32% of 28 situations better than 33%
Anubis23
52% better than 48%
0.65 better than 15%
77.0 better than 37%
0.88 better than 11%
40% of 114 duels better than 6%
38% of 13 situations better than 46%
Nuke13
69% -
0.69 -
76.2 -
0.95-
44% of 57 duels -
67% of 3 situations -
Ancient12
50% -
0.69 -
78.8 -
0.91-
44% of 64 duels -
33% of 9 situations -
Cache12
50% -
0.76 -
86.6 -
1.02-
49% of 45 duels -
22% of 9 situations -
Dust 28
88% -
0.80 -
86.7 -
1.09-
36% of 39 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ManiekBKS plays

Across 122 matches ManiekBKS averages K/R 0.71, ADR 79.5 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 87% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 36 of 122 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 122 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. ManiekBKS loses the most ELO on Mirage (−65 ELO, win rate 50%). Things go best from match 5 of the day (−29 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −29 ELO. Last 30 days: 61 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.