Mangulito

Serbia
183 matches tracked 40 matches in 30 days
ELO ▲ 421
3,568
30-day peak: 3,568
Rank EU ▲ 57 places
#823
Serbia #23 in Serbia
30 days · prev. #880 · best #751
Last updated:

How does Mangulito play?

Rating 1.03 K/R 0.73 ADR 79.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (55%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 46%−9 pp · Ø 55% better than 2%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 52%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly below the average (1.12).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.06−0.06 · Ø 1.12 better than 19%
Pistol kills per match 2.7
Knife kills 3 in 183 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 13.9%−0.7 pp · Ø 14.6% better than 28%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.2−0.4 · Ø 2.6 better than 9%
4Ks and aces 14x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 32%
Enemies flashed per round 0.48+0.13 · Ø 0.35 better than 85%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.0, Win rate +6 pp
= Stayed the same
Headshots at 53%, ELO at 3,538
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Clearly below the average (0.79).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −299 ELO
38 matches · 39% win rate
In match 3 of the day −154 ELO
30 matches · 43% win rate
On Fridays −89 ELO, win rate 35%

Mangulito loses the most ELO in match 1 of the day: −299 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.08 · Nuke
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 22%
0.73 better than 15%
80.5 better than 19%
1.02 better than 14%
50% of 255 duels better than 19%
43% of 40 situations better than 63%
Dust 247
57% better than 47%
0.72 better than 16%
79.9 better than 21%
1.02 better than 15%
47% of 159 duels better than 13%
35% of 31 situations better than 38%
Ancient43
53% better than 29%
0.73 better than 21%
79.5 better than 20%
1.05 better than 28%
41% of 152 duels better than 1%
32% of 31 situations better than 29%
Nuke17
41% better than 12%
0.73 better than 35%
81.2 better than 42%
1.04 better than 43%
45% of 77 duels better than 16%
44% of 9 situations better than 62%
Inferno8
75% -
0.79 -
80.9 -
1.18-
71% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mangulito plays

Across 183 matches Mangulito averages K/R 0.73, ADR 79.9 and a rating of 1.03. Most room to improve: Opening duels won at 46%, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 47 matches. In 72 of 183 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. Mangulito loses the most ELO in match 1 of the day (−299 ELO, win rate 39%). Things go best in match 2 of the day (+238 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +238 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.0, Win rate +6 pp. Unchanged in recent months: Headshots at 53%, ELO at 3,538. Last 30 days: 40 matches, win rate 65%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.