MangoLoco_69

Bulgaria
On FACEIT since 2016 156 matches tracked 24 matches in 30 days
Last updated:

How does MangoLoco_69 play?

Rating 0.99 K/R 0.72 ADR 79.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 156 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 2.9
Knife kills 3 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.3%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07
= Stayed the same
ADR at 80.4, Win rate at 53%
▼ Got worse
Headshots −5 pp, ELO −113

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
47 matches · 47% win rate
On Dust 2 −24 ELO
33 matches · 52% win rate
Between 12:00 and 18:00 −67 ELO, win rate 40%
On Tuesdays −50 ELO, win rate 43%

MangoLoco_69 loses the most ELO on Mirage: −56 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 24%
0.74 better than 42%
80.8 better than 43%
1.02 better than 37%
43% of 280 duels better than 8%
29% of 17 situations better than 22%
Dust 233
52% better than 44%
0.68 better than 17%
76.3 better than 23%
0.94 better than 13%
34% of 173 duels better than 1%
60% of 15 situations better than 93%
Ancient21
62% better than 78%
0.73 better than 36%
79.7 better than 35%
1.01 better than 35%
47% of 99 duels better than 21%
50% of 10 situations better than 79%
Anubis16
75% better than 97%
0.78 better than 65%
87.1 better than 77%
1.11 better than 69%
55% of 96 duels better than 66%
33% of 6 situations better than 37%
Inferno13
54% -
0.68 -
76.6 -
0.97-
36% of 91 duels -
75% of 4 situations -
Nuke13
31% -
0.69 -
75.7 -
0.90-
42% of 92 duels -
0% of 3 situations -
Cache12
50% -
0.70 -
76.6 -
0.97-
42% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MangoLoco_69 plays

Across 156 matches MangoLoco_69 averages K/R 0.72, ADR 79.0 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 16 matches. In 56 of 156 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 56 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. MangoLoco_69 loses the most ELO on Mirage (−56 ELO, win rate 47%). Things go best on Ancient (+24 ELO, win rate 62%). Match no. 3 of the day goes best: 71% win rate, +23 ELO. Improved over the last three months: K/R +0.04, Rating +0.07. Got weaker: Headshots −5 pp, ELO −113. Unchanged in recent months: ADR at 80.4, Win rate at 53%. Last 30 days: 24 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.