Mandoc

Germany
93 matches tracked 18 matches in 30 days
Last updated:

How does Mandoc play?

Rating 1.09 K/R 0.78 ADR 86.7 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Mandoc gets the first kill in 8 of 100 rounds. 3 percentage points below the level 10 average (11%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

Mandoc wins 33 of 100 1v1s. 7 percentage points below the level 10 average (40%).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 kills per death. 0.06 above the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 4%−7 pp better than 25%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.8
Knife kills 2 in 93 matches

Impact

Average
Damage and big rounds

Mandoc gets exactly 2 kills in 14.0 of 100 rounds. 0.6 percentage points above the level 10 average (13.4%).

2K rounds 14.0%+0.6 pp better than 62%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 19x 4K, 5 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.1 utility damage per round from HEs and mollies. 2.0 above the level 10 average (4.1).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 6.1+2.0 better than 88%
Enemies flashed per round 0.34+0.04 better than 64%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
Whether Mandoc is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.80
JulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +61 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
42% better than 18%
0.82 better than 83%
89.0 better than 84%
1.13 better than 81%
51% of 72 duels better than 45%
25% of 12 situations better than 19%
Dust 221
43% better than 19%
0.82 better than 83%
89.0 better than 85%
1.16 better than 84%
61% of 84 duels better than 92%
38% of 16 situations on par
Anubis19
42% better than 17%
0.78 better than 69%
89.3 better than 86%
1.11 better than 74%
61% of 79 duels better than 90%
40% of 15 situations better than 54%
Inferno16
50% better than 38%
0.76 better than 56%
84.7 better than 61%
1.08 better than 56%
46% of 37 duels better than 15%
38% of 8 situations better than 47%
Cache8
38% -
0.65 -
79.4 -
0.86-
54% of 28 duels -
50% of 6 situations -
Mirage3
0% -
0.63 -
75.1 -
0.78-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mandoc plays

Across 93 matches Mandoc averages K/R 0.78, ADR 86.7 and a rating of 1.09. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 players. Averages 17.5 kills per match with 49% headshots. The strongest map is Inferno with a 50% win rate in 16 matches. In 41 of 93 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 80 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: October 2026 at 1.11. Things go best on Dust 2 (+91 ELO, win rate 43%). Last 30 days: 18 matches, win rate 39%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.