Manandi1

USA
On FACEIT since 2017 188 matches tracked 43 matches in 30 days
ELO ▲ 49
2,075
30-day peak: 2,075
Rank NA ▲ 31 places
#6,238
USA #3,534 in USA
30 days · prev. #6,269 · best #5,713
Last updated:

How does Manandi1 play?

Rating 1.13 (from 147 matches) K/R 0.82 ADR 86.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 3.3
Knife kills 3 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 37x 4K, 1 ace in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.83, Rating at 1.13, ADR at 87.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.85. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
53 matches · 68% win rate
In match 2 of the day −40 ELO
42 matches · 38% win rate
Between 0:00 and 6:00 −29 ELO, win rate 39%
On Saturdays −65 ELO, win rate 45%

Manandi1 loses the most ELO on Mirage: −44 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.66 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
68% better than 95%
0.86 better than 92%
87.7 better than 82%
1.19 better than 90%
56% of 259 duels better than 79%
32% of 22 situations better than 31%
Inferno34
50% better than 38%
0.80 better than 78%
87.2 better than 75%
1.12 better than 76%
52% of 142 duels right on the average
60% of 10 situations better than 92%
Nuke31
58% better than 60%
0.87 better than 85%
89.6 better than 81%
1.17 better than 77%
57% of 181 duels better than 72%
64% of 11 situations better than 93%
Cache23
39% -
0.80 -
87.3 -
1.09-
46% of 106 duels -
67% of 9 situations -
Dust 219
26% better than 1%
0.73 better than 45%
73.3 better than 14%
0.95-
44% of 61 duels better than 15%
71% of 7 situations better than 99%
Anubis16
50% better than 43%
0.85 better than 93%
90.6 better than 92%
1.17 better than 89%
62% of 86 duels better than 95%
63% of 8 situations better than 94%
Ancient8
38% -
0.73 -
76.0 -
1.03-
38% of 26 duels -
50% of 4 situations -
Overpass4
25% -
0.81 -
91.9 -
0.53-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manandi1 plays

Across 188 matches Manandi1 averages K/R 0.82 and ADR 86.3; the rating across the 147 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Mirage with a 68% win rate in 53 matches. In 72 of 147 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 132 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. Manandi1 loses the most ELO on Mirage (−44 ELO, win rate 68%). Things go best in match 3 of the day (−41 ELO, win rate 58%). From match no. 5 of the day on, things go best: 70% win rate, −45 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.13, ADR at 87.2, Win rate at 51%. Last 30 days: 43 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.