ManaBionica7

Romania
On FACEIT since 2024 57 matches tracked
Last updated:

How does ManaBionica7 play?

Rating 1.17 K/R 0.85 ADR 97.6 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 57 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

65% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 65%+25 pp · Ø 40% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.15+0.12 · Ø 1.03 better than 87%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 93%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 12x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 87%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ManaBionica7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 38 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.93
AprMayJunJulAugSepOct

Best month: September 2026 with 0.93.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 35%
0.93 better than 98%
103.6 better than 99%
1.28 better than 97%
57% of 140 duels better than 81%
60% of 15 situations better than 94%
Dust 212
33% -
0.73 -
93.0 -
0.99-
56% of 57 duels -
100% of 2 situations -
Ancient9
44% -
0.89 -
95.9 -
1.23-
51% of 51 duels -
50% of 4 situations -
Anubis8
88% -
0.81 -
97.8 -
1.15-
52% of 52 duels -
67% of 3 situations -
Inferno5
60% -
0.77 -
88.0 -
1.02-
56% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ManaBionica7 plays

Across 57 matches ManaBionica7 averages K/R 0.85, ADR 97.6 and a rating of 1.17. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 44% headshots. The strongest map is Mirage with a 47% win rate in 19 matches. In 31 of 57 matches the rating was 1.10 or higher (54%), in 10 it was below 0.90. In 38 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.33. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.