Mamypaa

Kazakhstan
On FACEIT since 2026 143 matches tracked 20 matches in 30 days
Last updated:

How does Mamypaa play?

Rating 1.05 (from 93 matches) K/R 0.75 ADR 83.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.7
Knife kills 4 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 24x 4K, 4 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, ADR +12.2
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.72).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
37 matches · 38% win rate
In match 1 of the day ±0 ELO
26 matches · 38% win rate

Mamypaa loses the most ELO on Dust 2: −21 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% right on the average
0.79 better than 77%
85.3 better than 75%
1.11 better than 79%
55% of 282 duels better than 75%
33% of 21 situations better than 37%
Dust 237
38% better than 12%
0.71 better than 40%
81.7 better than 59%
0.98 better than 36%
51% of 190 duels right on the average
22% of 9 situations better than 12%
Ancient21
33% better than 4%
0.75 better than 59%
80.6 better than 50%
0.94 better than 24%
49% of 86 duels better than 39%
20% of 5 situations better than 15%
Anubis14
43% -
0.76 -
88.3 -
1.07-
57% of 77 duels -
50% of 2 situations -
Inferno9
67% -
0.79 -
91.1 -
1.18-
51% of 35 duels -
0% of 1 situations -
Cache4
75% -
0.77 -
76.5 -
0.98-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mamypaa plays

Across 143 matches Mamypaa averages K/R 0.75 and ADR 83.2; the rating across the 93 rated matches is 1.05. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 54 matches. In 40 of 93 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 93 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. Mamypaa loses the most ELO on Dust 2 (−21 ELO, win rate 38%). Things go best on Mirage (+80 ELO, win rate 50%). From match no. 5 of the day on, things go best: 51% win rate, +53 ELO. Improved over the last three months: K/R +0.12, ADR +12.2. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 45%. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.