Mammbaaa

Kazakhstan
On FACEIT since 2020 111 matches tracked 51 matches in 30 days
Last updated:

How does Mammbaaa play?

Rating 1.08 (from 74 matches) K/R 0.77 ADR 83.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 74 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.7
Knife kills 11 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 78%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.0, Win rate +13 pp
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
34 matches · 44% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 33%
On Wednesdays +45 ELO, win rate 45%

Mammbaaa loses the most ELO on Mirage: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 18%
0.73 better than 39%
78.7 better than 35%
1.00 better than 33%
44% of 102 duels better than 12%
25% of 12 situations better than 15%
Dust 222
59% better than 74%
0.75 better than 53%
82.0 better than 53%
1.06 better than 55%
59% of 80 duels better than 84%
50% of 4 situations better than 79%
Ancient21
43% better than 20%
0.79 better than 67%
87.2 better than 75%
1.09 better than 65%
48% of 65 duels better than 30%
40% of 10 situations better than 56%
Anubis12
67% -
0.81 -
89.6 -
1.18-
50% of 36 duels -
33% of 3 situations -
Inferno9
67% -
0.85 -
85.1 -
1.18-
63% of 24 duels -
0% of 2 situations -
Nuke9
78% -
0.72 -
80.6 -
1.05-
56% of 9 duels -
50% of 2 situations -
Cache3
67% -
0.91 -
97.6 -
1.35-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mammbaaa plays

Across 111 matches Mammbaaa averages K/R 0.77 and ADR 83.5; the rating across the 74 rated matches is 1.08. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 33 of 74 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 74 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Mammbaaa loses the most ELO on Mirage (−50 ELO, win rate 44%). Improved over the last three months: K/R +0.04, ADR +4.0, Win rate +13 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 51 matches, win rate 59%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.