Maloook

Hong Kong
153 matches tracked
ELO
2,946
Peak across recorded matches: 3,603
Rank SEA ▲ 10 places
#195
Hong Kong #12 in Hong Kong
30 days · prev. #205 · best #185
Last updated:

How does Maloook play?

Rating 1.17 (from 103 matches) K/R 0.78 ADR 83.8 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 103 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.0 from the last 114

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 9x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 70%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, ADR +8.6, Headshots +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.12, Win rate −3 pp, ELO −471

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.94. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
29 matches · 52% win rate

Maloook loses the most ELO on Ancient: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.67 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 68%
0.91 better than 95%
97.5 better than 96%
1.29 better than 95%
59% of 258 duels better than 83%
39% of 28 situations better than 51%
Ancient29
52% better than 43%
0.80 better than 71%
86.6 better than 71%
1.10 better than 66%
59% of 114 duels better than 85%
29% of 14 situations better than 26%
Mirage16
44% better than 15%
0.70 better than 24%
77.9 better than 29%
0.94 better than 14%
38% of 55 duels better than 2%
40% of 5 situations better than 55%
Anubis7
57% -
0.90 -
95.8 -
1.14-
58% of 24 duels -
33% of 3 situations -
Cache7
29% -
0.70 -
80.0 -
0.98-
50% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maloook plays

Across 153 matches Maloook averages K/R 0.78 and ADR 83.8; the rating across the 103 rated matches is 1.17. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 19.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 58% win rate in 53 matches. In 52 of 103 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 36 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.25. Maloook loses the most ELO on Ancient (−56 ELO, win rate 52%). Things go best in match 2 of the day (+98 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +98 ELO. Improved over the last three months: K/R +0.04, ADR +8.6, Headshots +12 pp. Got weaker: Rating −0.12, Win rate −3 pp, ELO −471.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.