MaloneLamYu

Russia
On FACEIT since 2026 203 matches tracked 20 matches in 30 days
Last updated:

How does MaloneLamYu play?

Rating 1.03 K/R 0.76 ADR 83.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 203 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.6
Knife kills 7 in 203 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 76%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 31x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.9, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −21 pp, ELO −539

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.77 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −42 ELO
39 matches · 41% win rate
On Nuke −30 ELO
28 matches · 29% win rate
Between 12:00 and 18:00 +21 ELO, win rate 44%
On Sundays +23 ELO, win rate 43%

MaloneLamYu loses the most ELO in match 2 of the day: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Inferno
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
54% better than 67%
0.76 better than 65%
84.9 better than 72%
1.02 better than 55%
49% of 356 duels better than 41%
46% of 46 situations better than 71%
Anubis56
46% better than 35%
0.75 better than 65%
84.7 better than 73%
1.02 better than 57%
50% of 296 duels right on the average
46% of 26 situations better than 73%
Nuke28
29% better than 1%
0.84 better than 82%
84.6 better than 63%
1.17 better than 81%
59% of 98 duels better than 83%
47% of 17 situations better than 69%
Inferno13
54% -
0.73 -
80.9 -
0.95-
50% of 70 duels -
0% of 4 situations -
Cache10
60% -
0.75 -
84.3 -
1.02-
43% of 46 duels -
40% of 5 situations -
Dust 27
86% -
0.76 -
78.7 -
1.07-
48% of 48 duels -
50% of 6 situations -
Mirage7
29% -
0.64 -
72.5 -
0.84-
50% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaloneLamYu plays

Across 203 matches MaloneLamYu averages K/R 0.76, ADR 83.9 and a rating of 1.03. Biggest strength: 3K rounds at 4.6%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 90 of 203 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 152 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. MaloneLamYu loses the most ELO in match 2 of the day (−42 ELO, win rate 41%). Things go best on Ancient (+44 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +37 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.9, Headshots +8 pp. Got weaker: Win rate −21 pp, ELO −539. Last 30 days: 20 matches, win rate 60%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.