Mal1king_

Denmark
On FACEIT since 2024 138 matches tracked 72 matches in 30 days
ELO ▲ 254
2,354
30-day peak: 2,411
Rank EU
#84,503
Denmark #2,188 in Denmark
Last updated:

How does Mal1king_ play?

Rating 1.09 K/R 0.77 ADR 82.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.2
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mal1king_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −130 ELO
33 matches · 45% win rate
On Mirage −116 ELO
32 matches · 56% win rate
Between 12:00 and 18:00 −19 ELO, win rate 39%
On Fridays −117 ELO, win rate 30%

Mal1king_ loses the most ELO in match 1 of the day: −130 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno32
56% better than 58%
0.78 better than 61%
83.3 better than 53%
1.10 better than 58%
61% of 132 duels better than 86%
23% of 31 situations better than 15%
Mirage32
56% better than 67%
0.82 better than 81%
85.2 better than 68%
1.14 better than 80%
57% of 160 duels better than 80%
41% of 17 situations better than 60%
Ancient28
61% better than 76%
0.80 better than 74%
84.7 better than 66%
1.12 better than 76%
54% of 151 duels better than 64%
35% of 17 situations better than 43%
Dust 219
58% better than 72%
0.72 better than 38%
79.9 better than 44%
1.01 better than 39%
58% of 95 duels better than 82%
33% of 15 situations better than 40%
Nuke12
25% -
0.77 -
79.7 -
1.08-
57% of 47 duels -
50% of 2 situations -
Anubis6
17% -
0.78 -
81.8 -
1.12-
57% of 28 duels -
33% of 6 situations -
Vertigo6
33% -
0.64 -
78.8 -
0.85-
48% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mal1king_ plays

Across 138 matches Mal1king_ averages K/R 0.77, ADR 82.8 and a rating of 1.09. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 65 of 138 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 130 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. Mal1king_ loses the most ELO in match 1 of the day (−130 ELO, win rate 45%). Things go best on Ancient (+1 ELO, win rate 61%). From match no. 5 of the day on, things go best: 59% win rate, −71 ELO. Last 30 days: 72 matches, win rate 51%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.