Maks1que

LV
196 matches tracked 44 matches in 30 days
ELO ▲ 22
2,016
30-day peak: 2,070
Rank NA ▲ 661 places
#7,368
LV #4 in LV
30 days · prev. #8,029 · best #6,827
Last updated:

How does Maks1que play?

Rating 0.90 (from 116 matches) K/R 0.64 ADR 74.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 36%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 0.92−0.10 · Ø 1.02 better than 16%
Pistol kills per match 2.6
Knife kills 1 in 196 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 13%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 10x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +56
= Stayed the same
K/R at 0.64, ADR at 73.8, Headshots at 45%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −34 ELO
30 matches · 33% win rate
On Mirage −17 ELO
59 matches · 56% win rate
On Sundays −51 ELO, win rate 23%

Maks1que loses the most ELO in match 3 of the day: −34 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 71%
0.64 better than 10%
72.8 better than 15%
0.90 better than 11%
53% of 170 duels better than 65%
52% of 33 situations better than 86%
Dust 244
41% better than 20%
0.63 better than 9%
73.9 better than 18%
0.84 better than 4%
48% of 99 duels better than 36%
31% of 32 situations better than 31%
Anubis32
50% better than 43%
0.69 better than 26%
79.8 better than 46%
0.98 better than 34%
53% of 88 duels better than 63%
30% of 23 situations better than 32%
Ancient17
47% better than 36%
0.61 better than 4%
69.7 better than 5%
0.96-
35% of 23 duels better than 1%
40% of 10 situations better than 53%
Cache15
53% -
0.70 -
73.8 -
0.89-
64% of 33 duels -
45% of 11 situations -
Inferno15
53% right on the average
0.60 better than 4%
77.0 better than 34%
0.82-
43% of 40 duels better than 14%
25% of 4 situations better than 21%
Nuke13
23% -
0.66 -
74.0 -
0.74-
47% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maks1que plays

Across 196 matches Maks1que averages K/R 0.64 and ADR 74.4; the rating across the 116 rated matches is 0.90. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 13.8 kills per match with 44% headshots. The strongest map is Mirage with a 56% win rate in 59 matches. In 26 of 116 matches the rating was 1.10 or higher (22%), in 59 it was below 0.90. In 116 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. Maks1que loses the most ELO in match 3 of the day (−34 ELO, win rate 33%). Things go best in match 4 of the day (+80 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +80 ELO. Improved over the last three months: ELO +56. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.64, ADR at 73.8, Headshots at 45%. Last 30 days: 44 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.