Makiss7

Brazil
105 matches tracked 38 matches in 30 days
Last updated:

How does Makiss7 play?

Rating 0.82 (from 100 matches) K/R 0.59 ADR 68.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 5
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 9% weak 0.75 to 0.89 19% very weak below 0.75 48%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Makiss7 wins 40 of 100 opening duels. 9 percentage points below the level 5 average (49%).

Rounds with first kill 9%−1 pp better than 41%
Opening duels won 40%−9 pp better than 4%

Clutch

Weakness
Last one alive

Makiss7 wins 9 of 100 1v2s. 12 percentage points below the level 5 average (21%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 9%−12 pp better than 2%
Clutch kills per match 1.0−0.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.79 kills per death. 0.17 below the level 5 average (0.96).

Headshot rate 49%+5 pp better than 79%
AWP share of kills 9%−1 pp better than 47%
K/D 0.79−0.17 better than 3%
Pistol kills per match 1.7
Knife kills 2 in 105 matches

Impact

Weakness
Damage and big rounds

Averages 1.3 round MVPs per match. 0.8 below the level 5 average (2.1).

2K rounds 10.1%−2.6 pp better than 3%
3K rounds 2.6%−1.1 pp better than 10%
MVPs per match 1.3−0.8 better than 1%
4Ks and aces 12x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.5 utility damage per round from HEs and mollies. 1.4 below the level 5 average (3.9).

Utility hit rate 33%−2 pp better than 40%
Utility damage per round 2.5−1.4 better than 19%
Enemies flashed per round 0.16−0.09 better than 26%
Deaths per round 75%+2 pp better than 30%

Progress

One value per month, dashed line is the level 5 average
Whether Makiss7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.61
JulAugSepOct

Best month: September 2026 with 0.65.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
38 matches · 39% win rate

Makiss7 loses the most ELO on Mirage: −102 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Inferno
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 16%
0.50 better than 1%
60.9 better than 1%
0.69 better than 1%
35% of 168 duels better than 2%
50% of 12 situations better than 83%
Dust 235
60% better than 84%
0.61 better than 9%
68.5 better than 7%
0.83 better than 7%
38% of 156 duels better than 5%
21% of 14 situations better than 13%
Nuke9
56% -
0.69 -
75.6 -
0.95-
47% of 43 duels -
80% of 5 situations -
Cache8
50% -
0.72 -
78.1 -
1.05-
53% of 36 duels -
30% of 10 situations -
Inferno7
57% -
0.70 -
80.8 -
0.98-
50% of 42 duels -
33% of 3 situations -
Ancient6
33% -
0.60 -
67.3 -
0.82-
39% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Makiss7 plays

Across 105 matches Makiss7 averages K/R 0.59 and ADR 68.1; the rating across the 100 rated matches is 0.82. Biggest strength: Headshot rate at 49%, better than 79% of level 5 players. Most room to improve: Rating at 0.82, better than only 3% of level 5 players. Averages 12.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 24 of 100 matches the rating was 1.10 or higher (24%), in 67 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Makiss7 loses the most ELO on Mirage (−102 ELO, win rate 39%). Things go best on Dust 2 (+17 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, −73 ELO. Last 30 days: 38 matches, win rate 50%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.