MakiCol

Latvia
On FACEIT since 2020 86 matches tracked 52 matches in 30 days
Last updated:

How does MakiCol play?

Rating 1.04 (from 65 matches) K/R 0.79 ADR 85.3 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Zeus kills1 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 10x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.05, ADR at 85.6
▼ Got worse
Headshots −2 pp, Win rate −19 pp

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
27 matches · 48% win rate
Between 18:00 and 24:00 −4 ELO, win rate 47%

MakiCol loses the most ELO on Mirage: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Vertigo
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 39%
0.83 better than 86%
87.6 better than 81%
1.02 better than 48%
47% of 103 duels better than 26%
20% of 10 situations better than 10%
Dust 225
60% better than 79%
0.79 better than 74%
87.5 better than 82%
1.01 better than 42%
52% of 122 duels better than 55%
50% of 2 situations better than 81%
Anubis9
56% -
0.75 -
83.6 -
1.08-
55% of 38 duels -
40% of 5 situations -
Ancient7
29% -
0.90 -
95.3 -
1.23-
54% of 28 duels -
50% of 2 situations -
Cache7
43% -
0.66 -
70.0 -
1.02-
52% of 27 duels -
-
Nuke5
60% -
0.66 -
70.8 -
0.91-
35% of 17 duels -
33% of 3 situations -
Inferno4
100% -
0.74 -
75.1 -
0.88-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MakiCol plays

Across 86 matches MakiCol averages K/R 0.79 and ADR 85.3; the rating across the 65 rated matches is 1.04. Biggest strength: 3K rounds at 5.4%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 26 of 65 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 0 aces. MakiCol loses the most ELO on Mirage (−24 ELO, win rate 48%). Things go best on Dust 2 (+20 ELO, win rate 60%). Got weaker: Headshots −2 pp, Win rate −19 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ADR at 85.6. Last 30 days: 52 matches, win rate 46%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.