Makenty

Kazakhstan
On FACEIT since 2022 106 matches tracked 22 matches in 30 days
Last updated:

How does Makenty play?

Rating 0.94 K/R 0.66 ADR 70.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 106 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.7
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 14x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.2, Headshots at 50%, ELO at 2,496
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
45 matches · 56% win rate
In match 2 of the day ±0 ELO
22 matches · 41% win rate

Makenty loses the most ELO on Mirage: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 67%
0.67 better than 20%
71.2 better than 10%
0.97 better than 31%
48% of 186 duels better than 34%
32% of 22 situations better than 31%
Dust 226
50% better than 44%
0.67 better than 18%
71.0 better than 8%
0.95 better than 22%
51% of 152 duels right on the average
33% of 18 situations better than 39%
Ancient20
40% better than 14%
0.63 better than 6%
70.9 better than 6%
0.88 better than 7%
45% of 82 duels better than 16%
43% of 7 situations better than 62%
Anubis6
33% -
0.75 -
79.6 -
1.04-
45% of 31 duels -
0% of 7 situations -
Nuke5
40% -
0.56 -
59.2 -
0.81-
50% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Makenty plays

Across 106 matches Makenty averages K/R 0.66, ADR 70.8 and a rating of 0.94. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 29 of 106 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 64 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Makenty loses the most ELO on Mirage (−24 ELO, win rate 56%). Things go best on Dust 2 (+47 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, −4 ELO. Improved over the last three months: Win rate +7 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.2, Headshots at 50%, ELO at 2,496. Last 30 days: 22 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.