Make_Me_Mad
How does Make_Me_Mad play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average52% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.96. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.36. Last 3 months: 1.20 (at the start 1.09). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 105.2. Last 3 months: 93.1 (at the start 90.7). Well above the average (80.8).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 56% (at the start 46%). Well above the average (50%).
Best month: October 2026 with 2,124. Last 3 months: 2,124 (at the start 1,377).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 70%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Make_Me_Mad loses the most ELO in match 2 of the day: −50 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.82 · Ancient
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 45 · Overpass
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How Make_Me_Mad plays
Across 175 matches Make_Me_Mad averages K/R 0.83 and ADR 92.0; the rating across the 155 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 82 of 155 matches the rating was 1.10 or higher (53%), in 38 it was below 0.90. In 79 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.36. Make_Me_Mad loses the most ELO in match 2 of the day (−50 ELO, win rate 39%). Things go best in match 1 of the day (+29 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, Headshots +3 pp, Win rate +10 pp, ELO +747. Unchanged in recent months: ADR at 93.1. Last 30 days: 40 matches, win rate 50%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.