MakeProb1em

Russia
On FACEIT since 2022 93 matches tracked 26 matches in 30 days
Last updated:

How does MakeProb1em play?

Rating 1.03 (from 63 matches) K/R 0.75 ADR 82.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
Multi-killsClutcherEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 5x 4K, 3 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 81.8, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 25%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 78%
0.76 better than 59%
82.0 better than 56%
1.07 better than 63%
51% of 125 duels right on the average
67% of 12 situations better than 97%
Dust 224
46% better than 27%
0.74 better than 48%
84.3 better than 65%
1.02 better than 43%
47% of 91 duels better than 24%
27% of 15 situations better than 21%
Anubis15
53% right on the average
0.74 right on the average
79.2 better than 40%
1.00-
56% of 50 duels better than 74%
75% of 8 situations better than 99%
Ancient10
50% -
0.75 -
80.9 -
1.03-
58% of 31 duels -
67% of 3 situations -
Inferno4
25% -
0.72 -
83.7 -
0.81-
54% of 13 duels -
0% of 3 situations -
Nuke3
33% -
0.72 -
79.3 -
0.95-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MakeProb1em plays

Across 93 matches MakeProb1em averages K/R 0.75 and ADR 82.2; the rating across the 63 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 22 of 63 matches the rating was 1.10 or higher (35%), in 26 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: July 2026 at 1.44. Things go best on Mirage (+30 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 81.8, Win rate at 46%. Last 30 days: 26 matches, win rate 46%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.