Makavel0

United Kingdom
On FACEIT since 2015 246 matches tracked 77 matches in 30 days
ELO ▲ 414
2,064
30-day peak: 2,094
Rank EU
#201,418
United Kingdom #3,736 in United Kingdom
Last updated:

How does Makavel0 play?

Rating 1.10 (from 233 matches) K/R 0.79 ADR 84.7 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 40x 4K, 6 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 84.9, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
40 matches · 43% win rate
On Anubis −16 ELO
55 matches · 58% win rate
On Saturdays −59 ELO, win rate 41%

Makavel0 loses the most ELO on Mirage: −72 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
53% better than 56%
0.79 better than 74%
83.2 better than 61%
1.10 better than 72%
54% of 363 duels better than 64%
35% of 37 situations better than 44%
Anubis55
58% better than 71%
0.84 better than 91%
88.6 better than 88%
1.19 better than 92%
57% of 275 duels better than 81%
45% of 31 situations better than 71%
Ancient47
51% better than 49%
0.79 better than 71%
87.0 better than 77%
1.11 better than 75%
55% of 256 duels better than 70%
44% of 32 situations better than 66%
Mirage40
43% better than 20%
0.77 better than 67%
82.1 better than 59%
1.03 better than 53%
47% of 215 duels better than 28%
42% of 24 situations better than 60%
Inferno13
62% -
0.75 -
82.7 -
1.05-
49% of 76 duels -
43% of 7 situations -
Cache10
40% -
0.74 -
82.0 -
1.02-
48% of 44 duels -
33% of 6 situations -
Nuke3
67% -
0.65 -
69.5 -
0.89-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Makavel0 plays

Across 246 matches Makavel0 averages K/R 0.79 and ADR 84.7; the rating across the 233 rated matches is 1.10. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 106 of 233 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 193 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. Makavel0 loses the most ELO on Mirage (−72 ELO, win rate 43%). Things go best in match 2 of the day (+61 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +61 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 84.9, Headshots at 53%. Last 30 days: 77 matches, win rate 55%, net ELO +205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.