Majuszka

Poland
229 matches tracked 38 matches in 30 days
Last updated:

How does Majuszka play?

Rating 0.87 K/R 0.60 ADR 67.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 28% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.86−0.14 · Ø 1.00 better than 6%
Pistol kills per match 2.8
Knife kills 1 in 229 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.1%).

2K rounds 9.9%−3.2 pp · Ø 13.1% better than 1%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 2%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 16x 4K, 1 ace in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 93%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +14 pp, ELO +390
= Stayed the same
K/R at 0.60, Rating at 0.88, ADR at 68.0, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: September 2026 with 0.62. Last 3 months unchanged at 0.60. Well below the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −232 ELO
66 matches · 41% win rate
On Anubis −105 ELO
29 matches · 24% win rate
On Mondays −123 ELO, win rate 32%

Majuszka loses the most ELO in match 1 of the day: −232 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 81%
0.58 better than 2%
65.7 better than 2%
0.84 better than 5%
46% of 204 duels better than 26%
31% of 55 situations better than 31%
Ancient41
49% better than 41%
0.56 better than 2%
65.0 better than 2%
0.80 better than 3%
34% of 111 duels better than 1%
37% of 35 situations better than 52%
Inferno39
62% better than 84%
0.61 better than 9%
68.0 better than 8%
0.90 better than 19%
52% of 100 duels better than 54%
38% of 26 situations right on the average
Anubis29
24% better than 1%
0.66 better than 17%
72.7 better than 14%
0.89 better than 10%
44% of 82 duels better than 17%
29% of 35 situations better than 26%
Cache22
45% -
0.68 -
70.7 -
0.97-
38% of 68 duels -
33% of 18 situations -
Dust 213
31% -
0.59 -
66.5 -
0.82-
54% of 28 duels -
50% of 12 situations -
Nuke7
57% -
0.70 -
75.6 -
1.04-
55% of 11 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majuszka plays

Across 229 matches Majuszka averages K/R 0.60, ADR 67.7 and a rating of 0.87. Biggest strength: Utility damage per round at 5.6, better than 83% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 13.5 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 47 of 229 matches the rating was 1.10 or higher (21%), in 141 it was below 0.90. In 159 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. Majuszka loses the most ELO in match 1 of the day (−232 ELO, win rate 41%). Things go best in match 4 of the day (+152 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +152 ELO. Improved over the last three months: Win rate +14 pp, ELO +390. Unchanged in recent months: K/R at 0.60, Rating at 0.88, ADR at 68.0, Headshots at 48%. Last 30 days: 38 matches, win rate 53%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.