MajrDepresif

Turkey
112 matches tracked
Last updated:

How does MajrDepresif play?

Rating 0.84 (from 88 matches) K/R 0.61 ADR 70.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 24%
Opening duels won 39%−11 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 13%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 7%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 52%+7 pp · Ø 45% better than 84%
AWP share of kills 6%−5 pp · Ø 11% better than 40%
K/D 0.79−0.21 · Ø 1.00 better than 4%
Pistol kills per match 2.6
Knife kills 1 in 112 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 16%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 45%
Enemies flashed per round 0.45+0.20 · Ø 0.25 better than 90%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Headshots +3 pp, ELO +276
= Stayed the same
ADR at 71.2, Win rate at 46%
▼ Got worse
Rating −0.22

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.63 (at the start 0.57). Clearly below the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
45 matches · 49% win rate

MajrDepresif loses the most ELO on Dust 2: −29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
49% better than 47%
0.61 better than 9%
70.8 better than 13%
0.86 better than 11%
43% of 132 duels better than 19%
33% of 12 situations better than 39%
Anubis25
40% better than 17%
0.60 better than 4%
66.6 better than 2%
0.80 better than 2%
36% of 121 duels better than 2%
20% of 10 situations better than 15%
Ancient16
38% better than 13%
0.60 better than 8%
71.5 better than 13%
0.82-
37% of 46 duels better than 4%
40% of 5 situations better than 60%
Inferno14
64% -
0.64 -
69.6 -
0.93-
38% of 40 duels -
40% of 5 situations -
Cache10
40% -
0.63 -
76.3 -
0.83-
39% of 44 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MajrDepresif plays

Across 112 matches MajrDepresif averages K/R 0.61 and ADR 70.5; the rating across the 88 rated matches is 0.84. Biggest strength: Utility hit rate at 48%, better than 99% of level 6 players. Most room to improve: Opening duels won at 39%, better than only 2% of level 6 players. Averages 13.4 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 17 of 88 matches the rating was 1.10 or higher (19%), in 53 it was below 0.90. In 87 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.86. MajrDepresif loses the most ELO on Dust 2 (−29 ELO, win rate 49%). Things go best from match 5 of the day (±0 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: K/R +0.06, Headshots +3 pp, ELO +276. Got weaker: Rating −0.22. Unchanged in recent months: ADR at 71.2, Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.