Majona

Poland
On FACEIT since 2017 170 matches tracked 56 matches in 30 days
Last updated:

How does Majona play?

Rating 1.22 K/R 0.86 ADR 91.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 170 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 37% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.25+0.21 · Ø 1.04 better than 93%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 30x 4K, 6 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.10, Win rate +14 pp, ELO +361
= Stayed the same
K/R at 0.87, ADR at 91.7, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
30 matches · 47% win rate
In match 3 of the day +3 ELO
34 matches · 47% win rate
On Tuesdays +10 ELO, win rate 43%

Majona loses the most ELO on Anubis: −57 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.65 · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 72%
0.88 better than 92%
93.1 better than 92%
1.25 better than 93%
60% of 292 duels better than 90%
59% of 41 situations better than 93%
Anubis30
47% better than 30%
0.80 better than 74%
85.0 better than 69%
1.10 better than 68%
53% of 161 duels better than 55%
46% of 13 situations better than 68%
Cache26
62% -
0.95 -
98.2 -
1.37-
60% of 153 duels -
50% of 12 situations -
Ancient21
67% better than 89%
0.87 better than 91%
91.4 better than 87%
1.26 better than 95%
48% of 114 duels better than 26%
39% of 18 situations better than 53%
Dust 216
56% better than 61%
0.82 better than 80%
94.1 better than 93%
1.10 better than 66%
51% of 91 duels better than 45%
25% of 8 situations better than 16%
Inferno9
33% -
0.79 -
86.2 -
1.13-
46% of 48 duels -
0% of 2 situations -
Vertigo5
80% -
0.95 -
91.2 -
1.36-
48% of 23 duels -
67% of 3 situations -
Nuke4
50% -
0.76 -
88.2 -
1.12-
57% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majona plays

Across 170 matches Majona averages K/R 0.86, ADR 91.7 and a rating of 1.22. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 104 of 170 matches the rating was 1.10 or higher (61%), in 41 it was below 0.90. In 129 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 1.28. Majona loses the most ELO on Anubis (−57 ELO, win rate 47%). Things go best on Mirage (+36 ELO, win rate 58%). From match no. 5 of the day on, things go best: 67% win rate, +9 ELO. Improved over the last three months: Rating +0.10, Win rate +14 pp, ELO +361. Unchanged in recent months: K/R at 0.87, ADR at 91.7, Headshots at 55%. Last 30 days: 56 matches, win rate 66%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.