Majeshehe

Poland
158 matches tracked 23 matches in 30 days
ELO ▲ 121
2,026
30-day peak: 2,026
Rank EU
#224,844
Poland #12,534 in Poland
Last updated:

How does Majeshehe play?

Rating 0.95 K/R 0.68 ADR 80.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.9
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.1%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 7%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 10x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +146
= Stayed the same
Rating at 0.94, ADR at 79.7, Win rate at 48%
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −2 ELO
20 matches · 35% win rate
On Mirage −1 ELO
39 matches · 44% win rate
Between 12:00 and 18:00 −27 ELO, win rate 44%
On Saturdays −66 ELO, win rate 39%

Majeshehe loses the most ELO on Inferno: −2 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 26%
0.73 right on the average
84.9 better than 74%
0.99 better than 41%
48% of 158 duels better than 35%
47% of 15 situations better than 75%
Ancient37
51% better than 53%
0.68 better than 21%
79.4 better than 41%
0.95 better than 27%
43% of 134 duels better than 11%
40% of 25 situations better than 56%
Dust 236
47% better than 38%
0.65 better than 14%
77.1 better than 35%
0.92 better than 17%
49% of 130 duels better than 41%
28% of 18 situations better than 25%
Inferno20
35% better than 7%
0.62 better than 8%
77.3 better than 33%
0.85 better than 6%
40% of 78 duels better than 5%
38% of 8 situations better than 48%
Cache16
63% -
0.71 -
79.4 -
0.99-
48% of 54 duels -
45% of 11 situations -
Nuke8
63% -
0.73 -
84.9 -
1.02-
64% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majeshehe plays

Across 158 matches Majeshehe averages K/R 0.68, ADR 80.3 and a rating of 0.95. Biggest strength: Utility hit rate at 47%, better than 98% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 51 of 158 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 107 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. Majeshehe loses the most ELO on Inferno (−2 ELO, win rate 35%). Things go best on Dust 2 (+89 ELO, win rate 47%). Match no. 2 of the day goes best: 54% win rate, −1 ELO. Improved over the last three months: ELO +146. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 0.94, ADR at 79.7, Win rate at 48%. Last 30 days: 23 matches, win rate 39%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.