Maiser

Russia
On FACEIT since 2014 456 matches tracked 110 matches in 30 days
ELO ▲ 332
3,643
30-day peak: 3,643
Rank EU ▲ 137 places
#557
RU #172 in RU
30 days · prev. #694 · best #557
Last updated:

How does Maiser play?

Rating 1.03 (from 367 matches) K/R 0.70 ADR 78.7 from 456 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 367 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (12%).

Rounds with first kill 6%−6 pp · Ø 12% better than 1%
Opening duels won 50%−4 pp · Ø 54% better than 14%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 28%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 63%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (54%).

Headshot rate 41%−13 pp · Ø 54% better than 8%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.07−0.06 · Ø 1.13 better than 21%
Pistol kills per match 2.4 from the last 367

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so clearly below the average (14.2%).

2K rounds 12.6%−1.6 pp · Ø 14.2% better than 7%
3K rounds 3.8%−0.8 pp · Ø 4.6% better than 14%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 36x 4K, 4 aces in 293 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 86%
Enemies flashed per round 0.47+0.11 · Ø 0.36 better than 84%
Deaths per round 65%−5 pp · Ø 70% better than 87%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +113
= Stayed the same
K/R at 0.70, Rating at 1.03, ADR at 79.0, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.70. Clearly below the average (0.79).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −123 ELO
38 matches · 55% win rate
On Ancient −43 ELO
74 matches · 45% win rate
On Mondays +46 ELO, win rate 42%

Maiser loses the most ELO on Nuke: −123 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
53% better than 31%
0.69 better than 9%
77.9 better than 14%
1.03 better than 17%
44% of 267 duels better than 6%
37% of 67 situations better than 40%
Mirage85
60% better than 62%
0.69 better than 6%
77.0 better than 9%
1.03 better than 17%
50% of 255 duels better than 19%
35% of 48 situations better than 35%
Ancient74
45% better than 12%
0.70 better than 9%
78.2 better than 14%
1.00 better than 13%
48% of 211 duels better than 14%
43% of 56 situations better than 58%
Anubis52
42% better than 7%
0.74 better than 23%
83.6 better than 37%
1.06 better than 26%
55% of 141 duels right on the average
23% of 40 situations better than 15%
Nuke38
55% better than 43%
0.69 better than 22%
77.7 better than 30%
1.02 better than 40%
50% of 121 duels better than 39%
15% of 13 situations better than 6%
Cache9
44% -
0.76 -
84.9 -
1.06-
40% of 25 duels -
63% of 8 situations -
Inferno3
67% -
0.92 -
96.1 -
1.33-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maiser plays

Across 456 matches Maiser averages K/R 0.70 and ADR 78.7; the rating across the 367 rated matches is 1.03. Biggest strength: Deaths per round at just 65% (lower is better), better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,500+ ELO players. Averages 15.4 kills per match with 41% headshots. The strongest map is Mirage with a 60% win rate in 85 matches. In 149 of 367 matches the rating was 1.10 or higher (41%), in 121 it was below 0.90. In 293 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. Maiser loses the most ELO on Nuke (−123 ELO, win rate 55%). Things go best on Mirage (+423 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, ELO +113. Unchanged in recent months: K/R at 0.70, Rating at 1.03, ADR at 79.0, Win rate at 52%. Last 30 days: 110 matches, win rate 55%, net ELO +301.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.