Maiq-

Cayman Islands
On FACEIT since 2016 122 matches tracked 21 matches in 30 days
Last updated:

How does Maiq- play?

Rating 0.96 K/R 0.68 ADR 75.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 122 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.01 · Ø 0.97 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 33%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.3, Win rate +3 pp, ELO +109
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.71).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
24 matches · 71% win rate

Maiq- loses the most ELO on Anubis: −22 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.79 · Anubis
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 63%
0.73 better than 53%
80.1 better than 53%
1.03 better than 58%
48% of 158 duels better than 35%
31% of 26 situations better than 33%
Ancient26
58% better than 72%
0.64 better than 12%
72.5 better than 13%
0.89 better than 14%
46% of 133 duels better than 26%
44% of 16 situations better than 66%
Anubis24
71% better than 96%
0.72 right on the average
75.6 better than 30%
1.05 better than 69%
53% of 92 duels better than 65%
45% of 20 situations better than 67%
Nuke17
41% better than 14%
0.64 better than 8%
74.0 better than 18%
0.85 better than 4%
41% of 76 duels better than 7%
55% of 11 situations better than 83%
Inferno10
30% -
0.58 -
69.3 -
0.82-
33% of 42 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maiq- plays

Across 122 matches Maiq- averages K/R 0.68, ADR 75.9 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 8 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 41 of 122 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 94 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Maiq- loses the most ELO on Anubis (−22 ELO, win rate 71%). Things go best on Dust 2 (+78 ELO, win rate 54%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.3, Win rate +3 pp, ELO +109. Got weaker: Headshots −6 pp. Last 30 days: 21 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.