Magr1n-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness12% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.87 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 80.2. Last 3 months: 76.0 (at the start 77.9). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 50% (at the start 53%). Clearly above the average (46%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months unchanged at 44%. Well below the average (51%).
Best month: August 2026 with 1,703. Last 3 months: 1,366 (at the start 1,455).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Magr1n- loses the most ELO on Mirage: −75 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Nuke
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Magr1n- plays
Across 139 matches Magr1n- averages K/R 0.66, ADR 76.5 and a rating of 0.89. Biggest strength: Utility hit rate at 41%, better than 85% of level 7 players. Most room to improve: 3K rounds at 2.6%, better than only 6% of level 7 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 33 of 139 matches the rating was 1.10 or higher (24%), in 78 it was below 0.90. In 98 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. Magr1n- loses the most ELO on Mirage (−75 ELO, win rate 40%). Things go best on Ancient (+24 ELO, win rate 38%). Match no. 2 of the day goes best: 63% win rate, −58 ELO. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp, ELO −89. Unchanged in recent months: ADR at 76.0, Win rate at 44%. Last 30 days: 43 matches, win rate 40%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.