MagiicLanche

Kosovo
On FACEIT since 2024 118 matches tracked 46 matches in 30 days
Last updated:

How does MagiicLanche play?

Rating 1.21 K/R 0.88 ADR 92.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 118 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 74%
Clutch 1v2 won 38%+17 pp · Ø 21% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (50%).

Headshot rate 67%+17 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.3
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 24x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 91.3
▼ Got worse
Rating −0.08, Headshots −5 pp, Win rate −20 pp, ELO −164

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.87 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
22 matches · 68% win rate
In match 1 of the day −12 ELO
24 matches · 46% win rate
On Wednesdays −14 ELO, win rate 43%

MagiicLanche loses the most ELO on Anubis: −18 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.46 · Inferno
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 82%
0.86 better than 90%
89.8 better than 86%
1.16 better than 85%
53% of 218 duels better than 60%
40% of 25 situations better than 56%
Ancient27
70% better than 94%
0.93 better than 98%
97.7 better than 97%
1.27 better than 97%
57% of 152 duels better than 80%
33% of 15 situations better than 38%
Anubis22
68% better than 92%
0.89 better than 96%
93.5 better than 95%
1.28 better than 97%
47% of 100 duels better than 23%
67% of 15 situations better than 97%
Dust 212
17% -
0.85 -
91.8 -
1.10-
57% of 56 duels -
33% of 9 situations -
Inferno7
29% -
0.86 -
89.6 -
1.23-
69% of 35 duels -
100% of 2 situations -
Cache4
50% -
0.89 -
89.0 -
1.23-
68% of 22 duels -
67% of 3 situations -
Nuke4
50% -
0.94 -
94.9 -
1.26-
54% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MagiicLanche plays

Across 118 matches MagiicLanche averages K/R 0.88, ADR 92.4 and a rating of 1.21. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 67% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 63 of 118 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 83 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.28. MagiicLanche loses the most ELO on Anubis (−18 ELO, win rate 68%). Things go best on Mirage (+17 ELO, win rate 61%). Match no. 2 of the day goes best: 67% win rate, −3 ELO. Got weaker: Rating −0.08, Headshots −5 pp, Win rate −20 pp, ELO −164. Unchanged in recent months: K/R at 0.87, ADR at 91.3. Last 30 days: 46 matches, win rate 43%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.